![]() Diablo 4 likely won't be the next Diablo III: it will be, in many respects, a bold new direction for the franchise. Plus, building out the systems necessary to maintain such a game over the long term is a large endeavor unto itself. Wedding the game-as-a-service philosophy with the tried-and-true Diablo formula will take a lot of care, attention, and, most of all, time. Immortal, in that sense, was more of a stopgap solution, something for fans of the series to. It’s a full-fledged Diablo experience the one we’ve all been waiting for for over a decade. Diablo 4, in essence, was never designed or created with mobile phones or tablets in mind. Here are our impressions from a weekend preview of the game’s first five hours. Diablo 4 on Mobile Plausible, Technically Speaking. While the Seasons system in Diablo III has allowed fans to remain engaged with that game, a full-on service-oriented title is a whole new ballgame. Diablo 4’s dark, medieval look comes through its opening hours very clearly, and sets a new tone for the series. ![]() Building a title that can stand up to that long test of time, and have the infrastructure necessary to constantly push new content, is no small feat: just ask the team that turned the failed Titan project into Overwatch. ![]() Blizzard may even possibly be looking to make it a long-running game-as-a-service, in which case it may be the only new Diablo game for a decade or more. To that end, Diablo 4 can't just be a fun game: it needs to be able to support an active fanbase for years.
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